in a two-player game in which one player has four available strategies and the other player has three available strategies, how many outcomes can there be?

Answers

Answer 1

In a two-player game with one player having four available strategies and the other player having three available strategies, there can be a total of twelve outcomes. This is determined by the four strategies available to the first player multiplied by the three strategies available to the second player.

4 x 3 = 12.

Hope this helps! Have a nice day. :)

Related Questions

if the following seven scores are ranked from smallest to largest, then what rank should be assigned to a score of x = 1? scores: 1, 1, 1, 1, 3, 6, 6, 6, 9 group of answer choices 1 2 2.5 4

Answers

To determine the rank of a score of x=1, we need to use the concept of tied ranks in ranking.

Since there are four scores of 1 in the given data set, they are tied and assigned a common rank. To calculate this rank, we first find the ranks of the remaining scores:

Score: 1 1 1 1 3 6 6 6 9

Rank: 1 1 1 1 5 6 6 6 9

As we can see, the first four scores are tied and are assigned a rank of 1. The next score of 3 has a rank of 5, and the following three scores of 6 are tied and assigned a rank of 6. Finally, the score of 9 has a rank of 9.

Therefore, the rank assigned to a score of x=1 would be 1, since it is tied with the first four scores in the data set.

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What is the area of a sector with a central angle of 120° and a radius of 18.4 m? Use 3.14 for n and round your final answer to the nearest hundredth Enter your answer as a decimal​

Answers

The area of the sector expressed as a decimal value is 354.35 m²

Area of a Sector

The area of a Sector is calculated using the formula:

Area of sector = (θ/360°) * π * r²

Where:

θ = central angle in degrees,

r = radius of the sector.

Substituting the values into the formula:

Area of sector = (120°/360°) * 3.14 * (18.4 m)²

Area of sector = (1/3) * 3.14 * (18.4 m)²

= (1/3) * 3.14 * 338.56 m²

= 3.14 * 338.56 m² / 3

= 1059.6224 m² / 3

= 353.20747 m²

Therefore, the area of the sector is approximately 354.35 square meters.

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if the first stage is pps without replacement. what is the inclusion probability for unit 6 (psu level)?

Answers

The inclusion probability for unit 6 in a PPS sampling without replacement at the PSU level is calculated by dividing its size measure by the cumulative size measure, and then multiplying the result by the desired number of PSUs to be selected.

To determine the inclusion probability for unit 6 in a two-stage Probability Proportional to Size (PPS) sampling without replacement at the Primary Sampling Unit (PSU) level, follow these steps:

1. Calculate the size measure (e.g., population) for each PSU in the sampling frame.
2. Calculate the cumulative size measure for all PSUs.
3. Divide the size measure of unit 6 by the cumulative size measure to obtain the selection probability for unit 6.
4. Multiply the selection probability by the desired number of PSUs to be selected (e.g., n) to find the inclusion probability for unit 6.

In summary, the inclusion probability for unit 6 in a PPS sampling without replacement at the PSU level is calculated by dividing its size measure by the cumulative size measure, and then multiplying the result by the desired number of PSUs to be selected.


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find the linear approximation at (2, 0). f(x, y) = y cos2(x) ≈ 1 1 2 y

Answers

Therefore, The linear approximation at (2,0) for f(x,y) = y cos2(x) is L(x,y) ≈ 1/2y.

Explanation:
To find the linear approximation at (2, 0) for f(x, y) = y cos2(x), we can use the formula:
L(x,y) = f(a,b) + fx(a,b)(x-a) + fy(a,b)(y-b)
where a and b are the coordinates of the point we want to approximate around, and fx and fy are the partial derivatives of f with respect to x and y, respectively.
In this case, a = 2 and b = 0, so we have:
L(x,y) = f(2,0) + fx(2,0)(x-2) + fy(2,0)(y-0)
We can compute the partial derivatives as follows:
fx(x,y) = -2y sin(2x)
fy(x,y) = cos(2x)
Evaluating at (2,0), we get:
fx(2,0) = 0
fy(2,0) = cos(4)
So our linear approximation is:
L(x,y) = 0 + 0(x-2) + cos(4)y
       ≈ 1/2y

Therefore, The linear approximation at (2,0) for f(x,y) = y cos2(x) is L(x,y) ≈ 1/2y.

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Anoubelle Saita
Boitan
tugbus dons Soccer
Coached Example
Mr. Roberts surveyed his students to find out which is their favorite sport. The results on
are shown in the circle graph below.
Favorite Sport
15
students
9
students
Hockey
Football
6
students
8
students
Lescon 22: Circle Graphe and Bar Graphs
12
students
Baseball upotrigerp
Basketball
2 pia u
There are 580 students in the school. Using Mr. Roberts's data, find the percentage of
students surveyed who chose soccer and then predict the total number of students for whom
soccer is their favorite sport.
The total number of students surveyed is 50
oct
The percentage of students who chose soccer can be found by dividing the number of
students who chose soccer by 50 and then multiplying by 100% to get 30%.
To estimate the total number of students who would choose soccer as their favorite sport,
multiply the decimal form of the percentage of students who chose soccer in the survey
by
The estimated number of students for whom soccer is their favorite sport is

Answers

The estimated number of students for whom soccer is their favorite sport is 139.

According to the circle graph, 12 students chose soccer as their favorite sport out of the 50 students surveyed.

To find the percentage of students surveyed who chose soccer, we divide the number of students who chose soccer by the total number of students surveyed and multiply by 100:

= 12/50 x 100%

= 24%

To predict the total number of students for whom soccer is their favorite sport, we can use this percentage and apply it to the total number of students in the school:

= 24% of 580 students

= 0.24 x 580

= 139.2

So, we can estimate that about 139 students in the school have soccer as their favorite sport.

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Find f(3) if

f(x)=√x + 1.

Answers

Answer:

Depending on what the problem really is,

f(3) = √3 + 1

or

f(3) = 2

See explanation below.

Step-by-step explanation:

The way the problem is written here, this is the answer:

f(x)=√x + 1

f(3) = √3 + 1

If you meant that the entire expression x + 1 is inside the root, then you have this: f(x) = √(x + 1), then you get this:

f(3) = √(3 + 1) = √4 = 2

Question 3 Multiple Choice Worth 6 points)
(03.02 MC)
Which of the following describes the function x³-87
The degree of the function is odd, so the ends of the graph continue in opposite directions. Because the leading coefficient is positive, the left side of the graph continues down the
coordinate plane and the right side continues upward.
The degree of the function is odd, so the ends of the graph continue in the same direction. Because the leading coefficient is negative, the left side of the graph continues down the
coordinate plane and the right side also continues downward.
O The degree of the function is odd, so the ends of the graph continue in opposite directions. Because the leading coefficient is negative, the left side of the graph continues up the coordinate
plane and the right side continues downward.
O The degree of the function is odd, so the ends of the graph continue in the same direction. Because the leading coefficient is positive, the left side of the graph continues up the coordinate
plane and the right side continues upward.

Answers

The statement "The degree of the function is odd, so the ends of the graph continue in opposite directions. The left side of the graph continues to descend the coordinate plane and the right side to ascend since the leading coefficient is positive." is accurate.

The function given is x3 - 87, a degree 3 polynomial function commonly known as a cubic function. A certain type of polynomial function called a cubic function features an S-shaped curve on its graph, with either both ends pointing up or down.

The graph's ends will travel in opposite directions since the function's degree is unusual in this situation. The graph's left and right sides will continue to point downward and higher respectively since the function's leading coefficient is positive.

The correct response is as follows: "The function's odd degree causes the graph's ends to continue in opposite directions. Since the leading coefficient is positive, the right side of the graph continues to ascend while the left side continues to descend the coordinate plane.

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If a, b, and c are integers, and a != 0, then (a b c pi) is nonsingular. (a) Always true. (b) Sometimes true. (c) Never true. (d) Almost always indeterminate (e) None of the above.

Answers

As, the determinant of the matrix with entries a, b, c, and pi is nonzero, except when b and c are both 0, which is a rare exception. Hence, the correct answer is (a) always true.

The statement "If a, b, and c are integers, and a != 0, then (a b c pi) is nonsingular" can be translated to mean that the matrix with entries a, b, c, and pi is nonsingular.

A matrix is said to be nonsingular if its determinant is nonzero. Therefore, the question is asking if the determinant of the matrix with entries a, b, c, and pi is always nonzero, sometimes nonzero, never nonzero, almost always indeterminate, or none of the above.

To find the determinant of the matrix with entries a, b, c, and pi, we use the formula:
| a b |
| c pi |

= (a * pi) - (b * c)

This means that the determinant of the matrix is the difference between the product of a and pi and the product of b and c. We know that a, b, and c are integers, and that a is not equal to 0. Pi is an irrational number, which means that it cannot be expressed as a fraction of integers.

Therefore, the product of a and pi is also irrational, and the product of b and c is always rational, since it is the product of two integers.

It follows that the difference between the product of a and pi and the product of b and c is irrational, unless b and c are both equal to 0, in which case the determinant would be 0.

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GAME #1: THE WHEEL OF PRIZES In this game, players spin the wheel to see if they win! The wheel features 20 equal-sized sections. There are 14 sections with no prizes, 5 sections with small prizes, and 1 section with a large prize. What is the probability of landing on the section with a large prize? Write your answer as a fraction, decimal, and percent. FRACTION: DECIMAL: PERCENT:​

Answers

The probability of landing on the section with a large prize is 1/20 or 0.05 or 5%

What is the probability of landing on the section with a large prize?

From the question, we have the following parameters that can be used in our computation:

Number of sections = 20 equal sized sections

No prizes = 14

Sections with small prize = 5

Sections with large prize = 1

Using the above as a guide, we have the following:

P = Sections with large prize/Number of sections

So, we have

P = 1/20

Express as decimal

P = 0.05

Express as percentage

P = 5%

Hence, the probability is 5%

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Find the volume of the cylinder. Round your answer to the nearest hundredth.
26.8 cm
9.8 cm
The volume is about
cubic centimeters.

Answers

The volume of the given cylinder with a height of 9.8cm and a diameter of 26.8cm is approximately 5525.42 cm³.

Given diameter of the cylinder = 26.8cm

So, radius = diametre/2 = 26.8cm/2 = 13.4 cm

height of the cylinder = 9.8cm

the formula for finding the volume of the cylinder = [tex]\pi[/tex]r²h

[here r = radius, h = height and [tex]\pi[/tex]  ≅ 3.14]

So, the volume of the given cylinder = 3.14 x (13.4)² x (9.8) ≅ 5525.42 cm³.

From the above solution, we can conclude that the volume of the given cylinder which is having the height of 9.8cm and a radius of 13.4cm is approximately 5525.42 cm³.

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Answer the Question: 3v−(7.9w−9.3)

Answers

The answer to the question is 3v - 7.9w + 9.3.

We are given that;

The expression 3v−(7.9w−9.3)

Now,

we need to simplify the expression by applying the distributive property and combining like terms. Here are the steps:

First, we need to distribute the negative sign to the terms inside the parentheses. This gives us 3v - 7.9w + 9.3.

Next, we need to combine any like terms that have the same variable or are constants.

In this case, there are no like terms, so we cannot simplify further.

3v - 7.9w + 9.3.

Therefore, by the given expression the solution will be 3v - 7.9w + 9.3.

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perform the indicated operations. Assume that no denominator has a value of 0.
d^2/d+e - e^2/d+e

Answers

The expression you provided is:

d^2/d+e - e^2/d+e

To perform the indicated operations, we need to find a common denominator and simplify the expression. We can find a common denominator by multiplying the two denominators d+e and d+e together.

d^2(d+e)/(d+e)(d+e) - e^2(d+e)/(d+e)(d+e)

Simplifying this expression gives:

(d^3 + de^2 - e^3)/(d+e)^2

Therefore, the simplified expression for the given operation with the assumption that no denominator equals zero is (d^3 + de^2 - e^3)/(d+e)^2.

PLEASE HELP 20PT!!!!!

Answers

The x-intercept of the equation f(x) = -x² + 3x + 10 is x = 5 and x = -2 while the y-intercept is 10.

How to find x-intercept and y-intercept?

The x-intercept is where a line crosses the x-axis, and the y-intercept is the point where the line crosses the y-axis. In other words, the x-intercept is the value of x when y = 0 while the y intercept is the value of y when x = 0.

Therefore, let's find the x-intercept and y-intercept of the equation below:

f(x) = -x² + 3x + 10

Let's find x-intercept

0 = -x² + 3x + 10

x² - 3x - 10 = 0

x² + 2x - 5x - 10 = 0

x(x + 2) -5(x + 2) = 0

(x - 5)(x + 2) = 0

Therefore,

x = 5 and x = -2

Let's find the y-intercept:

f(x) = -x² + 3x + 10

f(0) = -(0)² + 3(0) + 10

Therefore,

f(0) = 10

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in a particular game, a ball is randomly chosen from a box that contains three red balls, one green ball, and six blue balls. if a red ball is selected you win $2, if a green ball is selected you win $4, and if a blue ball is selected you win $0. let x be the amount that you win. the expected value of x is:

Answers

The expected value of x is $1. This means that if you play the game many times, you can expect to win an average of $1 per game.

To find the expected value of x, we need to multiply the value of each outcome by its probability and then add up the results.

Let's start by calculating the probability of selecting each ball:

Probability of selecting a red ball = 3/10

Probability of selecting a green ball = 1/10

Probability of selecting a blue ball = 6/10

Now, we can calculate the expected value of x:

Expected value of x = (2 x 3/10) + (4 x 1/10) + (0 x 6/10)

Expected value of x = (6/10) + (4/10) + (0)

Expected value of x = 10/10

Expected value of x = 1

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find the differential of the function. z = e−9x cos(6t) dz = dx dt

Answers

Therefore, The differential of the function z = e−9x cos(6t) with respect to both x and t is given by dz = (∂z/∂x)dx + (∂z/∂t)dt.

The differential of the function z = e−9x cos(6t) with respect to both x and t is given by dz = (∂z/∂x)dx + (∂z/∂t)dt.
Using the chain rule, we find that ∂z/∂x = -9e^(-9x)cos(6t) and ∂z/∂t = -6e^(-9x)sin(6t).
Substituting these values, we get dz = (-9e^(-9x)cos(6t)dx) + (-6e^(-9x)sin(6t)dt).
The differential of a function is a measure of the sensitivity of the function to small changes in its inputs. In this case, we are asked to find the differential of the function z = e^-9x cos(6t) with respect to both x and t. To do this, we use the chain rule to find the partial derivatives of z with respect to x and t, and then substitute them into the formula for the total differential. The resulting differential dz represents the change in z due to small changes in both x and t.

Therefore, The differential of the function z = e−9x cos(6t) with respect to both x and t is given by dz = (∂z/∂x)dx + (∂z/∂t)dt.

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2x - 3y = 8 (y)
anybody know this question? I've been struggling for a while​

Answers

Answer: y=2/3x-8/3

Step-by-step explanation:

Find the surface area of the right prism. Round your final answer to the nearest whole number if necessary.

Answers

Answer:

  196 m²

Step-by-step explanation:

You want the surface area of the isosceles triangular prism with base edges of 8 m and 3 m, and a prism height of 9.1 m.

Base area

The area of a triangular base can be found from side lengths a, b, c using Heron's formula:

  A = √(s(s -a)(s -b)(s -c)) . . . . . . where s = (a+b+c)/2

Here, we have ...

  s = (3 + 8 + 8)/2 = 9.5

  A = √(9.5×6.5×1.5×1.5) = √138.9375 ≈ 11.79 . . . . square meters

Then the area of the two bases is ...

  total base area = 2×11.78 m² = 23.57 m²

Lateral area

The lateral area of the prism is the sum of the areas of its rectangular faces. That sum is the product of the prism height and the perimeter of the base.

  LA = (9.1 m)(19 m) = 172.9 m²

Surface area

Then the total surface area of the prism is ...

  surface area = base area + lateral area

  surface area = 23.57 m² +172.9 m² = 196.47 m²

The surface area of the prism is about 196 square meters.

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in problems 11–16, find a general solution of the system x′1t2 = ax1t2 for the given matrix a.

Answers

To find the general solution of the system x′1t2 = ax1t2 for the given matrix a, we need to:
1. Find the eigenvalues of a by solving the characteristic equation det(A - λ I) = 0.
2. Find the eigenvectors of a by solving the system (A - λ I) x = 0 for each eigenvalue λ.

To find the general solution of the system x′1t2 = ax1t2 for the given matrix a, we need to first find the eigenvalues and eigenvectors of the matrix a.

Let A be the matrix a and λ be an eigenvalue of A. Then we have:
A x = λ x

where x is the eigenvector corresponding to λ.

To find the eigenvalues and eigenvectors of A, we solve the characteristic equation:
det(A - λ I) = 0

where I is the identity matrix. This equation gives us the eigenvalues of A. Once we have the eigenvalues, we can find the eigenvectors by solving the system (A - λ I) x = 0.

Once we have the eigenvalues and eigenvectors, the general solution of the system x′1t2 = ax1t2 is given by:
x1(t) = c1 eλ1t v1 + c2 eλ2t v2 + ... + cn eλnt vn

where λ1, λ2, ..., λn are the distinct eigenvalues of A and v1, v2, ..., vn are the corresponding eigenvectors. The constants c1, c2, ..., cn are determined by the initial conditions of the system.

In summary, to find the general solution of the system x′1t2 = ax1t2 for the given matrix a, we need to:

1. Find the eigenvalues of a by solving the characteristic equation det(A - λ I) = 0.
2. Find the eigenvectors of a by solving the system (A - λ I) x = 0 for each eigenvalue λ.
3. Use the eigenvalues and eigenvectors to write the general solution of the system as x1(t) = c1 eλ1t v1 + c2 eλ2t v2 + ... + cn eλnt vn, where the constants c1, c2, ..., cn are determined by the initial conditions of the system.

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Solve using quadratic functions

Answers

The graph of the given quadratic function is as shown in the attached file with the solution being: 2.25 and 5.75

How to graph Quadratic Functions?

The general form of expression of a quadratic equation is:

y = ax² + bx + c

The general form of expression of a quadratic function in vertex form is:

y = a(x - h)² + k

where (h, k) is the coordinate of the vertex

To get the graph of the given quadratic function, we will find several values of y for the respective values of x and use that to plot the graph as shown in the attached file.

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Raj has a full deck of 52 cards. Sydney chooses the queen of clubs and holds onto it. Then Yolanda chooses a card. What is the total number of possible outcomes for Yolanda’s card?

36.

48.

51.

52

Answers

Answer:

51

Step-by-step explanation:

The deck had 52 cards in the beginning, and only one has been removed (the queen of clubs). This means Yolanda could choose any possible card aside from the Queen Of Clubs, leaving 51 possible choices.

Which expression is equivalent to (x + 2)(2x – 1) – (x + 3)(x – 1)?

Answers

the answer is C x²+x+1 i hope it helps

Neena went riding in the hills. At one point, however, her horse, dakota, stumbled and was hurt. Neena left dakota and walked back home to call her vet. Neena figures dakota walks about twice as fast as she does. If dakota was hurt about 8 miles into her ride and her whole trip took 4 hours total, how fast did neena walk?

Answers

If dakota was hurt about 8 miles into her ride and her whole trip took 4 hours total, Neena's walking speed is 2 miles per hour.

Let's assume that Neena's walking speed is "x" miles per hour. As per the problem, Dakota walks at twice the speed of Neena, which means Dakota's speed is "2x" miles per hour.

Now, we know that the total distance traveled by Neena and Dakota is 8 miles, and their total travel time is 4 hours. We can set up the following equation using the distance formula:

distance = speed x time

For Neena:

distance = x * t₁

For Dakota:

distance = 2x * t₂

Total distance = 8 miles

Total time = t₁ + t₂ = 4 hours

Substituting the distance and time values, we get:

x * t₁ + 2x * t₂ = 8

t₁ + t₂ = 4

Solving for t₁, we get:

t₁ = 4 - t₂

Substituting this in the first equation and simplifying, we get:

x * (4 - t₂) + 2x * t₂ = 8

4x = 8

x = 2

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{y=7x-3
{y=-5x+9

hi i know it's late but it's also something i'm stuck on..

Answers

Answer:

x = 1 and y = 4

can be written (1, 4)

Step-by-step explanation:

If the directions say to solve the system, or solve for x and y, then you can do the following:

Use substitution.

y = 7x - 3

y = -5x + 9

These are both equal to y, so we can set them equal to each other.

7x - 3 = -5x + 9

add 5x to both sides

12x - 3 = 9

add 3 to both sides

12x = 12

divide both sides by 12

x = 1

Put this information into one of the original equations (doing both is a good check, you should get the same answer both times)

y = 7x - 3

put x = 1 into the eq.

y = 7(1) - 3

y = 7 - 3

y = 4

check using the other equation

y = -5x + 9

put x = 1 in

y = -5(1) + 9

y = -5 + 9

y = 4

The solution to the system of equations is (1, 4)

The 59 responses to the awesome survey are shown below.

If a student is randomly selected, what is the probability that they would pick a room filled with computers or pick a room filled with cupcakes?
Round your answer to the nearest hundreth.

Answers

The probability that a student randomly selected will pick a room filled with computers or pick a room filled with cupcakes is 0.2542, or about 25.42%.

The total number of rooms is the sum of the rooms filled with computers, pillows, Legos, cupcakes, and My Little Ponies:

Total rooms = Computers + Pillows + Legos + Cupcakes + My Little Ponies = 12 + 29 + 12 + 3 + 3 = 59

The number of rooms filled with computers is 12, and the number of rooms filled with cupcakes is 3.

To calculate the probability of selecting a room filled with computers or a room filled with cupcakes, we add the individual probabilities:

P(Computers or Cupcakes) = P(Computers) + P(Cupcakes)

= (12 / 59) + (3 / 59)

= 15 / 59

= 0.2542

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Need help (I’m not the smartest I have adhd)

Answers

Answer:

2nd option

Step-by-step explanation:

one-and-a-half = 1 1/2

Audio files sold one-and-a-half times as many songs than download tunes

50 POINTS PLS HELP!!! IMAGE ATTATCHED

Answers

The solution to the mutually exclusive probability is: P(Q or R) = 11/15

How to solve probability of mutually exclusive events?

In the probability theory, two events are said to be mutually exclusive or disjoint provided that they do not occur at the same time.

Now, the formula for finding the either/or probability is given by the expression:

P(A or B) = P(A) + P(B) - P (A and B).

We are given:

P(Q) = 3/5

P(R) = 1/3

P(Q and R) = 1/5

Thus:

P(Q or R) = 3/5 + 1/3 - 1/5

= (9 + 5 - 3)/15

= 11/15

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please help:
how tall is the flagpole?​

Answers

The height of the flagpole is 9 meters.

How tall is the flagpole?

On the diagram we can see two similar right triangles. One has cathetus of 5m and 3m, and the other has a base of 15m, and a height of H, which is the height of the flagpole.

Because the two triangles are similar, the quotients between the sides are equal, then we can write:

H/15m = 3m/5m

Solving that equtaion for H we will get.

H = (3/5)*15m

H = 9m

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(q48) Solve the integral

Answers

The expression gotten from integrating [tex]\int\limits {\frac{1}{\sqrt{100 - 256x\²}} \, dx[/tex] is [tex]\frac{1}{16}\sin^{-1}(8x/5) + c[/tex]

How to integrate the expression

From the question, we have the following trigonometry function that can be used in our computation:

[tex]\int\limits {\frac{1}{\sqrt{100 - 256x\²}} \, dx[/tex]

Let u = 8x/5

So, we have

du = 8/5 dx

Subsitute u = 8x/5 and du = 8/5 dx

So, we have

[tex]\int {\frac{1}{\sqrt{100 - 256x\²}} \, dx = \int {\frac{5}{\sqrt{5(100 - 100u\²)}} \, du[/tex]

Simplify

So, we have

[tex]\int {\frac{1}{\sqrt{100 - 256x\²}} \, dx =\frac{1}{16} \int {\frac{1}{\sqrt{1 -u\²}} \, du[/tex]

Next, we integrate the expression [tex]\int {\frac{1}{\sqrt{1 -u\²}} \, du = \arcsin(u)[/tex]

So, we have

[tex]\int {\frac{1}{\sqrt{100 - 256x\²}} \, dx =\frac{\arcsin(u)}{16} + c[/tex]

Undo the earlier substitution for u

So, we have

[tex]\int {\frac{1}{\sqrt{100 - 256x\²}} \, dx =\frac{\arcsin(8x/5)}{16} + c[/tex]

This can also be expressed as

[tex]\int {\frac{1}{\sqrt{100 - 256x\²}} \, dx =\frac{1}{16}\sin^{-1}(8x/5) + c[/tex]

Hence, integrating the expression [tex]\int\limits {\frac{1}{\sqrt{100 - 256x\²}} \, dx[/tex] gives (c)

[tex]\frac{1}{16}\sin^{-1}(8x/5) + c[/tex]

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(please help!!!) What is the area of a right triangle with a base of 8 feet and a height of 12 feet?

20 ft2
32 ft2
48 ft2
96 ft2

Answers

Answer:

48 ft2

Step-by-step explanation:

area- 1/2 b*h-

1/2*8*12-

4*12-

48

PLEASE HELP! The image is below:

Answers

The values of the equation are x=2.71 or x=1.29

The given quadratic equation is 2x²-8x+7=0

We solve by using the formula x = -b±√b²-4ac/2a

From the equation, a =2, b=-8 and c=7

x=8±√64-4(2)(7)/2(2)

x=8±√64-56/4

x=8±√64-56/4

x=8±√8/4

x=8+√8/4  or x=8-√8/4

x=2.70 or x=1.29

Hence, the values of the equation are x=2.71 or x=1.29

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