what is a late object and early object java learning and explained which is the best to learn

Answers

Answer 1

Answer:

DESCRIPTION

Brief Java: Early Objects, 9th Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. Objects and classes from the standard library are used where appropriate in early sections with coverage on object-oriented design starting in Chapter 8. This gradual approach allows students to use objects throughout their study of the core algorithmic topics, without teaching bad habits that must be un-learned later.

Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText. All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs.

The perpetual access VitalSource Enhanced eText, when integrated with your school’s learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation.

Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.

Explanation:

Answer 2
I need points I’m sorry but I already got it answer

Related Questions

Which idea generation method involves keeping ideas in sight and well-organized?
Mind Mapping
Synectics
Brainstorming
Design Boards

Answers

I believe that it would be mind mapping

Answer:

um i pink A, and C cause you can look in your mind to find idea if mind mapping means by that and you can brainstorm for other idea later for other thing that you need idea for that my answer if it not help you then i am sorry if did plz mark me brainliest if you can

Explanation:

In this unit, you expanded your Python skills, and now you can really have some fun! In this lab, you are going to create a game that allows the user to play Rock, Paper, Scissors against the computer. If you aren’t familiar with this classic game, here’s how it works: two people (or a person and a computer!) each select either rock, paper, or scissors. The player who chooses the stronger object wins. Here is how the winner is determined:

Rock beats scissors because a rock can break scissors.
Paper beats rock because paper can cover a rock.
Scissors beats paper because scissors can cut paper.
Your program should do the following:

Randomly choose rock, paper, or scissors for the computer
Ask the user to choose rock, paper, or scissors
Compare the computer’s choice to the player’s choice
Announce whether the computer or the human won

Answers

Answer:

# import random module

import random

# Print multiline instruction

# performstring concatenation of string

print("Winning Rules of the Rock paper scissor game as follows: \n"

       +"Rock vs paper->paper wins \n"

       + "Rock vs scissor->Rock wins \n"

       +"paper vs scissor->scissor wins \n")

while True:

print("Enter choice \n 1 for Rock, \n 2 for paper, and \n 3 for scissor \n")

# take the input from user

choice = int(input("User turn: "))

# OR is the short-circuit operator

# if any one of the condition is true

# then it return True value

# looping until user enter invalid input

while choice > 3 or choice < 1:

 choice = int(input("enter valid input: "))

 

# initialize value of choice_name variable

# corresponding to the choice value

if choice == 1:

 choice_name = 'Rock'

elif choice == 2:

 choice_name = 'paper'

else:

 choice_name = 'scissor'

 

# print user choice

print("user choice is: " + choice_name)

print("\nNow its computer turn.......")

# Computer chooses randomly any number

# among 1 , 2 and 3. Using randint method

# of random module

comp_choice = random.randint(1, 3)

# looping until comp_choice value

# is equal to the choice value

while comp_choice == choice:

 comp_choice = random.randint(1, 3)

# initialize value of comp_choice_name

# variable corresponding to the choice value

if comp_choice == 1:

 comp_choice_name = 'Rock'

elif comp_choice == 2:

 comp_choice_name = 'paper'

else:

 comp_choice_name = 'scissor'

 

print("Computer choice is: " + comp_choice_name)

print(choice_name + " V/s " + comp_choice_name)

# condition for winning

if((choice == 1 and comp_choice == 2) or

(choice == 2 and comp_choice ==1 )):

 print("paper wins => ", end = "")

 result = "paper"

 

elif((choice == 1 and comp_choice == 3) or

 (choice == 3 and comp_choice == 1)):

 print("Rock wins =>", end = "")

 result = "Rock"

else:

 print("scissor wins =>", end = "")

 result = "scissor"

# Printing either user or computer wins

if result == choice_name:

 print("<== User wins ==>")

else:

 print("<== Computer wins ==>")

 

print("Do you want to play again? (Y/N)")

ans = input()

# if user input n or N then condition is True

if ans == 'n' or ans == 'N':

 break

# after coming out of the while loop

# we print thanks for playing

print("\nThanks for playing")

Explanation:

https://www.geeksforgeeks.org/python-program-implement-rock-paper-scissor-game/

Write a small program that takes in two numbers from the user. Using an if statement and an else statement, compare them and tell the user which is the bigger number. Also, consider what to output if the numbers are the same.

Test your program in REPL.it, and then copy it to your Coding Log.

(If you’re up for an extra challenge, try extending the program to accept three numbers and find the biggest number!)

And only give me a good answer not some random letters plz. ty

Answers

Answer:

4. Conditionals

4.1. The modulus operator

The modulus operator works on integers (and integer expressions) and yields the remainder when the first operand is divided by the second. In Python, the modulus operator is a percent sign (%). The syntax is the same as for other operators:

>>> quotient = 7 / 3

>>> print quotient

2

>>> remainder = 7 % 3

>>> print remainder

1

So 7 divided by 3 is 2 with 1 left over.

The modulus operator turns out to be surprisingly useful. For example, you can check whether one number is divisible by another—if x % y is zero, then x is divisible by y.

Also, you can extract the right-most digit or digits from a number. For example, x % 10 yields the right-most digit of x (in base 10). Similarly x % 100 yields the last two digits.

4.2. Boolean values and expressions

The Python type for storing true and false values is called bool, named after the British mathematician, George Boole. George Boole created Boolean algebra, which is the basis of all modern computer arithmetic.

There are only two boolean values: True and False. Capitalization is important, since true and false are not boolean values.

>>> type(True)

<type 'bool'>

>>> type(true)

Traceback (most recent call last):

 File "<stdin>", line 1, in <module>

NameError: name 'true' is not defined

A boolean expression is an expression that evaluates to a boolean value. The operator == compares two values and produces a boolean value:

>>> 5 == 5

True

>>> 5 == 6

False

In the first statement, the two operands are equal, so the expression evaluates to True; in the second statement, 5 is not equal to 6, so we get False.

The == operator is one of the comparison operators; the others are:

x != y               # x is not equal to y

x > y                # x is greater than y

x < y                # x is less than y

x >= y               # x is greater than or equal to y

x <= y               # x is less than or equal to y

Although these operations are probably familiar to you, the Python symbols are different from the mathematical symbols. A common error is to use a single equal sign (=) instead of a double equal sign (==). Remember that = is an assignment operator and == is a comparison operator. Also, there is no such thing as =< or =>.

4.3. Logical operators

There are three logical operators: and, or, and not. The semantics (meaning) of these operators is similar to their meaning in English. For example, x > 0 and x < 10 is true only if x is greater than 0 and less than 10.

n % 2 == 0 or n % 3 == 0 is true if either of the conditions is true, that is, if the number is divisible by 2 or 3.

Finally, the not operator negates a boolean expression, so not(x > y) is true if (x > y) is false, that is, if x is less than or equal to y.

4.4. Conditional execution

In order to write useful programs, we almost always need the ability to check conditions and change the behavior of the program accordingly. Conditional statements give us this ability. The simplest form is the ** if statement**:

if x > 0:

   print "x is positive"

The boolean expression after the if statement is called the condition. If it is true, then the indented statement gets executed. If not, nothing happens.

The syntax for an if statement looks like this:

if BOOLEAN EXPRESSION:

   STATEMENTS

As with the function definition from last chapter and other compound statements, the if statement consists of a header and a body. The header begins with the keyword if followed by a boolean expression and ends with a colon (:).

The indented statements that follow are called a block. The first unindented statement marks the end of the block. A statement block inside a compound statement is called the body of the statement.

Each of the statements inside the body are executed in order if the boolean expression evaluates to True. The entire block is skipped if the boolean expression evaluates to False.

There is no limit on the number of statements that can appear in the body of an if statement, but there has to be at least one. Occasionally, it is useful to have a body with no statements (usually as a place keeper for code you haven’t written yet). In that case, you can use the pass statement, which does nothing.

if True:          # This is always true

   pass          # so this is always executed, but it does nothing

CAN YOU PLEASE ANSWER THE QUESTION DOWN BELOW PLEASE? it not a question it a game

Answers

Answer:

Mine craft

Explanation:

Hope I helped! Ask me anything if you have any questions! Brainiest plz. Hope you make an 100% and have a nice day! -Amelia♥

Answer:

link

Explanation:

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